Anyone
observing the EVN scene should know well that yuri, besides being my personal
obsession, is one of the most vibrant niches for non-JP visual
novels, with many studios and creators dedicated to this theme and a
very active fanbase. This seems to be particularly clear nowadays, as
even companies like Winged Cloud, the infamous producers of low-effort
VN smut, capitalized majorly on the trend, producing mostly GxG games
for the past few years. On the other side of the spectrum, Studio Elan recently pushed the standard of quality for EVNs in general with their modern fairy tale, Heart of the Woods. As a result, yuri fans have a lot to choose from, both when it goes to quality work and amusing trash.
The game I’ll be writing about today, Aikawa Collective’s Mizuchi 白蛇心傳,
definitely aimed for the “quality” side of the spectrum and seemed like
something that could rival Studio Elan’s hit with its climate and
visual spectacle. This yuri-themed retelling of the famous Chinese folk
tale, the Legend of the White Serpent, looked spectacular in its
promotional material and easily reached its Kickstarter goal of $8500 in
September 2018. While the development cycle for it proved long, going 9
months beyond its initial target of August 2019, it never lost its
place as a promising and highly-anticipated yuri EVN. Releasing on
Steam and Itch.io in mid-April 2020, it gathered overwhelmingly positive
feedback – but, did it truly live up to the hype?
Don’t
worry, for those like me not blessed with proper knowledge of Japanese,
these scenes get explained later on, but not knowing what is said is
actually pretty important for the game’s mystery and climate-building
Mizuchi
is a story of a young, poor peasant girl from the game’s equivalent of
medieval China (her default name is Linh, but it can be changed). After
years of living a harsh, but simple live as youngest daughter of the
family, she’s unexpectedly proposed to by her childhood friend, who just
came back from serving in a war. Just a few days later, after
discovering something unexpected about her fiancée, she’s falsely
accused of adultery and as a “trial” thrown into a pit of snakes. Left for certain death,
she’s miraculously saved by an entity she assumes to be the serpent god
revered by her community and wakes up in an unfamiliar house, whose
only other inhabitant seems to be the said deity, now using a monstrous,
half-serpent, half-human form. Terrified and confused, she has to
navigate this new situation, made even more complex by the arrival of
Jinhai – a strange, but kind female monk with a deep-running and turbulent
relationship with the serpent goddess.
While Mizuchi incorporates many fantastical elements, particularly with
the serpent goddess, Ai, being a major focus, at its core it’s a
slice-of-life VN, spending most of its time on the backstories and
personal development of the three main characters. This is often done
with slow-paced, casual interactions and depictions of daily life in the
estate, near-perfectly isolated from the outside world. For those
expecting a more dynamic story, or even a primarily romantic one, this
might be a disappointment, as you’ll find in it at least just as many
discussions about cooking and the local variety of mushroom as you might
scenes that contribute to the romance or plot progression. This
casual-feeling routine is only occasionally broken up by more dramatic
events or tension, with the main axis of conflict being what Jinhai
perceives as Linh’s imprisonment or forced servitude to Ai. Things
change significantly in the final act of each route, with a lot more
stress on supernatural phenomena and higher stakes, but this part might be
slightly hard to get to for anyone not tolerant to slow pacing and very
subtle character development.
The amount of ultra-casual moments and “pointless” trivia sometimes threaten to devolve into genuine boredom, particularly in some of the scenes in Jinhai’s route
The
reason I nearly never had a problem with the game’s relaxed approach to
storytelling is that the setting and characters it builds are excellent
enough to justify it. Linh starts overwhelmed and hurt, limited
in her understanding of the world and striving to come back to her
familiar home despite the struggle and possible danger that awaits her
there. Her journey is mostly one of understanding her full potential and
the injustice of the position she held in her village, which she
previously considered as natural and inescapable. She’s believable in
her reactions and the game delves pretty deep into emotional mechanisms
of trauma, with which she has to deal with over time. All this
definitely has a touch of female empowerment in it, as Linh has to break
free of the constraints and common sense thinking of her extremely
patriarchal and conservative community, with Ai offering her broader
perspective on the world and promising new opportunities. Thankfully,
it’s done well enough to never feel like pandering and is not exactly
detached from the historical realities of medieval China the game takes
inspiration from.
Ai’s and Jinhai’s arcs are harder to talk about without spoilers, but
the goddess in particular make for a really interesting character. As a
powerful, shape-shifting spirit often moving between the worlds of
nature and that of people, she has an attitude that combines a form of
misanthropy with curiosity about humans and appreciation of specific
individuals. Her arc is mostly themed around fully understanding humans
and being able to grasp the love and devotion they often show to each
other – a wish clearly signified by her adopted name. Jinhai is arguably
a lesser character, as she’s defined mostly by her
relationship with Ai and the responsibility she feels to keep her in
check. The development she receives is definitely not as deep as that of
the other two main characters and her route, by extension, is less
captivating – which doesn't mean she isn't plenty likeable and doesn't have her own inner conflicts to resolve.
I previously mentioned that Mizuchi’s
romance arcs are not its central focus and I’m willing to stand by this
claim, although I have some conflicted feelings in this regard. The
game does some really excellent things when it goes to showing intimacy
between the characters when the romance finally blossoms, with a set of
mature, but not explicit scenes for both routes (inexplicably delegated
to a patch on Steam, while they definitely should be a part of the core package and can hardly be considered "adult-only").
The road to those scenes is, however, kind of cliched and pale in
comparison with how interesting the backstories of the characters and
the core intrigue are. The positive part is that each route adds
something to the understanding of the overall story and lore of the
game’s world. Still, the non-romantic “harem” ending felt most
satisfying to me, which is really weird for a yuri fanatic such as
myself. My only explanation is that seeing all the characters staying
together and overcoming traumas of their pasts simply feels like the
best possible outcome, so this friendship scenario ends up being more satisfying than
romance that naturally pushes someone out of the equation.
The game does a good job of including some nudity and intimacy without explicit visuals – all mild and tasteful enough that the inclusion of Steam content patch for much of it feels pretty uncalled for
Now,
for genuine complaints, I have very few, but my biggest one is probably
the choice structure. It relies on an invisible affection system, with
some choices contributing to it in a less-than-intuitive manner. This
means that reaching some of the 5 endings, particularly the true ending
for each heroine, can be really frustrating without a guide – while the
number of choices is not massive, the sequence you need for those is
really specific. Also, the execution of some of the endings was somewhat
lacklustre, as they not always managed to explain well-enough what was
going on and maintain reasonable pacing. Also, it’s clear that even
among the “true endings” Ai’s felt a lot more robust and satisfying,
showing where most of the team’s focus actually went.
Visually, Mizuchi is
absolutely beautiful, although it definitely prioritizes quality over
quantity. Because the action of the VN is limited to less than a dozen
locales, all the illustrations are really high-quality and do a great
job of projecting the far-eastern-legend feel of the story. Sprites do
not have much variety when it goes to poses and clothes, but once more
make up for it with being highly-detailed and gorgeous – and to be fair,
the sheer amount of forms Ai shapeshifts into required quite a lot of work to portray properly, in practice creating a significantly higher character count. CGs are relatively few and the high quality of other
art kind of prevents them from having as much impact as they would in an average EVN, but that latter part is something I wish I could complain
about more often. The music is fairly tranquil in its feel, matching the
overall climate of the story – it was very pleasant and never got in
the way of reading, which is just what I want from a VN soundtrack.
In summary, Mizuchi
is a game with a slightly niche appeal, due to its heavy focus on
slice-of-life content and one that occasionally doesn’t seem to rise to
its authors’ ambitions (particularly with the impact of the romance
subplots). Despite all that, though, I found it to be a rather excellent
experience, with charming characters and story that should satisfy not
only yuri fans – while it doesn’t shy away from delving into the GxG
love stories, its most important parts are much more universal. Its
climate and unique approach to the far-eastern setting are something
that should appeal to a broad audience and I recommend every VN fan that
wasn’t scared off by my earlier criticism to give Mizuchi a chance. Also, as Aikawa’s debut, it’s a very promising achievement – hopefully, they won’t stop there.
Final Rating: 4/5
Pros:
+ Beautiful visuals
+ Well-constructed, unusual fantasy setting
+ Likeable heroines
+ Good psychological depth of the main characters
Cons:
– Uneven pacing and occasionally dull slice-of-life content
– Unintuitive choice system
– Romance subplots lack impact
VNDB Page
Buy Mizuchi on Steam or Itch.io
It's curious that even though the story appears to be set in China and the names are Chinese, the title "Mizuchi" is in Japanese. (Probably this word, meaning a kind of supernatural water snake: https://jisho.org/word/%E8%9B%9F)
ReplyDeleteIt's kind of a minor spoiler... But as you can see in the first screenshot, the goddess speaks Japanese on a few occasions – she is originally from that world's version of Japan and uses a Japanese name (Ai), so the game is explicitly mixing the Chinese and Japanese influence (and justifies it in the character's backstories). I quite like that aspect, it felt different from the usual takes on far-eastern folklore. :)
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