Friday 27 March 2020

The End of an Actress Review (English Original Visual Novel)

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Disclaimer: I was provided with a review copy of the game by the developer. All opinions presented are my own.

Human beings are contradictory creatures, whose behaviour is rarely as consistent as we would like to see and whose motivations are often complex, to the point they’re not fully understood even by the specific person themselves. This fact is often minimized in fiction, which instinctively strives for clear narratives and characters that are ultimately possible to fully understand and assess according to some kind of moral standards. At the same time, there’s undeniable value in exploring the ambiguity of the human condition and ebi-hime is one of the EVN authors that do it with a borderline-painful consistency, often creating harsh or melancholic plots and populating her stories with deeply flawed, realistic-feeling characters. And her latest release, The End of an Actress, definitely do not break this trend.
                Released on Steam in late February 2020, this new title by ebi is loosely based on the last years of Marie Antoinette’s life, where she was imprisoned by the revolutionaries and eventually executed for her perceived crimes against the French people. It transfers these core events and many features of the queen’s biography into a fictional setting, closely resembling 18th-century France, but without any pretences for full historical accuracy. However, instead of a grant political tale, what plays out on this stage is a very intimate drama involving the deposed queen, Liliane, and Marcus, a revolutionary who led the assault on her palace and unwittingly became her jailor. In isolation and hopelessness, the relationship between the two will be redefined in a few possible directions, fluctuating between naïve fascination, hate and, possibly, mutual understanding and affection, making for a rather captivating literary experience and one of my new favourites in ebi’s catalogue. But what makes it this special?
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Considering its inspiration, the game’s plot leads to some predictably grim conclusions – however, it’s hardly a full-on utsuge, featuring many ambivalent, and even hopeful moments
 
Me calling The End of an Actress “intimate” is connected less to its romantic elements and more to its storytelling formula, focused very heavily on interactions between Liliane and Marcus, with other characters present in a purely episodic manner, usually without even having sprites. After capturing the queen, Marcus is tasked with keeping her imprisoned in her palace until she can be tried for her crimes – a process that is constantly prolonged by the legal and political disputes between the revolutionaries. With Liliane permanently confined to her bedroom and Marcus, as the most trusted agent of the revolution’s leadership, unable to leave his post as her jailor, the two become the only meaningful sources of human interaction for each other for months-on-end. In this time they have many opportunities to rework their preconceptions about each other and the peculiar “relationship” they shared – a hopeless fascination of a poor orphan, sparked by the queen that once embodied hope and national pride, but became the reviled symbol of monarchy’s corruption, turning all that love into disappointment and hate.
                While we observe the story primarily from Marcus’ perspective, the most interesting part of it is probably still the queen. Proud and arrogant, she never allows herself to show fear or weakness, even when her life is threatened by the revolutionaries. She also seems to show little remorse for the disastrous reign, despite being confronted with her failings by Marcus on multiple occasions. Over time, however, she shows more of her true thoughts, as fatigue and new tragedies striking her family make her persona crumble. Her relationship with Markus evolves accordingly, although how far this change will go depends on the player’s choices. There’s even an option in which Markus kills Liliane immediately after storming the palace, which is more or less the outcome she hoped for, allowing her to escape the humiliation of being imprisoned and executed like a criminal. Other endings, while also tragic in their own ways, involve Marcus and Liliane getting closer to understanding each other and forming a genuine bond – with the “best” ending blooming into a short, hopeless romance.
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The game’s art, with its level of detail and otome-feeling character designs, does a good job of presenting the quasi-historical setting and building appropriate climate
 
While the game definitely has an utsuge vibe, with no “happy ending” that could fully circumvent the characters’ hopeless circumstances, I wouldn’t necessarily call it depressing. It focuses less on the impending death that is awaiting Liliane, and more on the paths that led her and Markus to this point, along with their clashing personalities and ideals. The true strength of the VN lies exactly with how compelling they are as characters – both are essentially wearing masks, playing roles they think they’re obliged to perform while hiding their true feeling and the pain the current situation brings them. The more their façades crack, the more complex things become, with internal conflict, regrets and vulnerabilities showing up on each side. Particularly the character of Liliane is, even at her most sympathetic moments, highly ambiguous, quite like her historical counterpart. Her unhappiness and limited influence in no way absolving her selfishness and careless pursuit of pleasure at the time when her kingdom was crumbling, but lets the reader understand her better. At the point they’re at, neither Liliane nor Markus can hope for redemption, but they can achieve some kind of closure and the endings in which this happens are, in my opinion, more touching than plain sad.
                In the “best” route, the romance between the queen and Marcus leads to the game’s sole sex scene, which is quite like the one I complimented last year in ebi's The Language of Love – not overly explicit and very much story-relevant. I was quite worried it would feel out of place considering the dire circumstances the characters are at, particularly in the later parts of the story, but it felt like an appropriate and believable conclusion to the troubled romance, exploring the characters in new ways. I find this “softcore” formula a lot more meaningful than the typical h-scenes and I’m glad that’s how the erotic content was dealt with in this case. And speaking more broadly, I have a hard time pointing out something I didn’t like about the story in The End of an Actress. The biggest one I can think of is that between the 5 different endings, not all of them are very distinct. Also, not everyone will be satisfied with its small-scale, melodramatic approach to topic, resembling a minimalistic stage play rather than an epic political drama, but I think that it was excellent in what it was trying to achieve. Even the way the queen’s character has been modified, being younger and less politically involved than her historical inspiration, shows that this was meant to be, above all, the story of her and Markus as people, very much succeeding in this task.
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The typos in the initial release often showed up in most unfortunate moments, but in my experience, such details are pretty much as far as this game’s flaws go
 
Visually, the game uses a rather detailed artstyle somewhat resembling otome games, which are also quite often period dramas – this also applies to Markus’ design, as he could easily pass as an ikemen in an Otomate title. The setting, while fictionalized, represents XVIII-century France in a rather believable manner, with environments and various details of daily life seeming decently-researched and consistent. For history buffs, the highly-simplified version of the French Revolution, starting with the abolition of monarchy and imprisonment of the royal family, might be something of a disappointment, but it's believable-enough as its own story and gives all the necessary context for the core narrative, that is one about the relationship between Lilian and Markus. The minimalism of the story also made it possible for the few backgrounds and CGs being decently-detailed and while the game does not linger on the extravagance of the royal palace or show much of Liliane’s life before imprisonment, it gives a good-enough impression of its lavishness. And finally, the music consisting mostly of classical tunes, would not be out of place in a good TV drama set in the same period – it's nice to listen to, despite the overall sad tone and enhances the climate of the whole experience. There's even an original song that kicks in during some of the most touching moments of the story and although I usually prefer instrumental background music in VNs, this one blended in very well without taking me out of the experience.
                Ultimately, The End of an Actress was a highly refreshing and satisfying experience for me, using a formula heavily under-utilized in VNs other than otome and telling a genuinely emotional, impactful story. While its clear focus on personal drama and romance will not appeal to everyone, it delivered on its promises and kept good pacing and climate all the way through. While I had a somewhat ambivalent experience reading ebi's previous period drama, Blackberry Honey, being tired of the persecution the protagonist constantly suffered through and the extremely slow story progression, here I was kept engaged by the consistent character development and thought-provoking ambiguity of the events. It wasn't perfect, as the romance didn't avoid a few cheesy moments and the first bad ending CG got a clearly-unintended chuckle out of me, but such details could not really undermine my overall, extremely positive impression. If this kind of story is even remotely within your preference, I deeply recommend giving this VN a try – in its category, there are few better ones.
 
Final Rating: 4,5/5
 
Pros:
+ An interesting, complex relationship between the main characters
+ Well-constructed quasi-historical setting
+ High-quality art
+ Climatic soundtrack
 
Cons:
– Some endings feel similar to each other/repetitive
The political context is only vaguely portrayed, as a background for the personal/romance drama


VNDB Page
Buy The End of an Actress on Steam or Itch.io

Friday 6 March 2020

EVN Chronicles' Steam Curator Wrap-Up – Winter 2020 (Legend of Everything; Weeping Willow; Usagiri; Revenant March; Tell a Demon)

Hello and welcome to EVN Chronicles' seasonal Steam Curator Wrap-up, where I cover the VNs sent to me for review through Steam's Curator Connect functionality. Lately, I’ve come to a sad realisation that I’m unlikely to keep up with all the games I’m receiving, with the appropriate tab in my Steam library growing more and more intimidating over time. However, I’ll be still working to give a chance to as many of them as possible, and assess them for all of you.
                This time around, I've been able to check out five titles, the main highlight being the newest VN by the Indonesian studio Kidalang, Legend of Everything, with its deeply unique spin on the isekai formula. This is, however, not where the interesting stuff ends, as the climatic Revenant March and wonderfully-stylized Tell a Demon also proved to be strong contenders, making this one of the most compelling lists I've worked on in this series. So, please join me in this brief overview and if any of the games catch your interest, you can go straight to their Steam pages by clicking their titles. Enjoy!

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Legend of Everything is definitely the most unusual visual novel in today’s post, particularly because of its subject matter. At first glance, it might look like a simple spin on the isekai formula, with an inhabitant of a fantasy-themed, video game world being the protagonist and interacting with a particularly chaotic person transported there from our reality. However, pretty soon it transforms into a giant thought experiment, and basically a lecture on the simulation hypothesis – the idea that our universe is actually a simulation created by some advanced intelligence. This notion might seem absurd at first glance, but is made less so the more you learn about modern physics theory and strangely arbitral rules that govern various phenomena it describes. While never fully abandoning the formula of comedic fantasy adventure, Legend of Everything thoroughly explores this idea and conveys tons of legitimate science knowledge, basically becoming the most moe course on modern science you're likely to can find, presented in a highly accessible, but genuinely educational way. If you’re at least marginally interested in this kind of topics, the game should be quite enjoyable to you.
                What’s less impressive, in my opinion, is the visual side of the experience, dependent on subpar-quality 3D sprites and environments. It’s particularly disappointing in contrast with the rather-stylish art in this studio's previous titles, An Octave Higher and One Small Fire at a Time. However, I was pretty quickly able to look past it thanks to how enjoyable the writing was, consistently combining well-constructed science discussions with quirky characters and humour, and even some epic and heartfelt moments worthy of a “proper” fantasy story. Saying anything more would inevitably involve spoilers, so I’ll simply recommend everyone to check this game out – it offers a lot more than you’d expect at first glance.

Final rating: Highly Recommended

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Weeping Willow is a short (2-3 hours of reading, no choices) detective story observed from the perspective of Sophie, a young demi-human woman whose recently-wed husband, a wealthy noble, disappeared mysteriously during a plague. After she starts working with the local investigator to learn what happened, a man claiming to be the missing Baron von Wolf enters her house. Desperate to expose the impostor before she’s removed as an obstacle, but without appropriate proof, she has to cooperate with the investigator, who's also suspicious of the Baron’s sudden “return”. This creates a tense, high-stakes story with a decent amount of twists, while Sophie fights to preserve both her life and her sanity amid a conspiracy that proves even more complex and hard to break than she could imagine.
                Once more, saying anything more would inevitably involve spoilers, as the story relies very heavily on mystery and subverting reader’s expectations. While the plot involves some minor contrivances if you analyse it closely enough, I have to say that I deeply enjoyed the writing and production quality the game offered. The art and music were maybe not exceptional, but fully serviceable and the intrigue never stopped being suspenseful. Also, for the low price of $2, it’s an amazing value proposition. If murder mystery and detective stories are your things, you should definitely check this one out.

Final rating: Highly Recommended

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The newest game by a veteran of this section, Mikołaj Spychał, is something of a disappointment even by the humble standards of his usual output. It tells a story of a person (you can choose the protagonist’s name and gender) who becomes a patron for two bunnygirls – humanoids that appeared on modern Earth in mysterious circumstances and were all placed under an assimilation program, where they receive education and get acclimated to human society under volunteer caretakers. The protagonist is one such volunteer, anxiously awaiting their first assignment. 
                What follows this brief setup is an extremely fluffy and by-the-numbers slice of life story without any real twists, or even romantic elements one would usually expect. While this is not a huge issue by itself, when coupled with relatively low production values, just around 3 hours of linear story and the relatively steep $10 price tag, there’s really no way to recommend buying this game. The author’s previous titles at least let you derive some entertainment from their unusual approach to romance and the ability to utterly ruin it with irresponsible decisions. This time around, even this hook is absent, which alongside purely-meaningless choices condemned the game into being utterly generic and forgettable. You can feel free to skip this one.

Final rating: Not Recommended

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Revenant March is another one of those low-budget EVNs that might look very unassuming, but compensate for that with strong climate and imaginative setting. This short mystery game follows the story of Olenine, a young exorcist who gets hired by a powerful merchant to save his daughter from a town beset by a curse. After travelling through magical mist, she finds her target kidnapped by a powerful spirit and the town’s community extremely hard to cooperate with, despite being besieged by an army of undead. To succeed, she’ll have to uncover the many secrets hidden in the town, including the one directly connected to the spirit’s presence – and not die while doing so. Quite appropriately to this theme, progressing through the game involves navigating a massive maze of choices (including many dead ends) through which Olenine attempts to gather information and build alliances with people crucial for her goals. At the same time, we’re learning details from her own, disturbing past, and the path that led her to the craft of dealing with the dead.
                The game, at first, seems pretty simple visually, but includes a lot of assets which are all stylized in a way that reinforces the suffocating, gloomy tone of the story. There’s a good number of major characters that are important for uncovering the town’s secrets, pretty much all of them very decently designed, and well fleshed out when it goes to personalities and motivations. Despite the rather brief main story (3-4 hours), Revenant March managed to be just as multi-layered and full of twists as I'd expect from a good mystery game, and even the sub-optimal ending I've reached on my first playthrough was pretty satisfying. The only real negative might be the choice-maze which makes it really hard to identify the path leading to the best ending, which also unlocks an epilogue expanding on Olenine's story. Even with this small caveat though, it's a worthwhile experience for anyone liking the mystery/investigation genre – if you're even remotely interested in those, I highly recommend checking out this VN.

Final rating: Highly Recommended

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Tell a Demon, the sequel to a freeware VN Asher, is not a new release, first appearing on Steam in mid-2017. It is, however, obscure enough that it completely escaped my attention before being sent to me through Curator Connect – and I’m glad it was, as this small series, despite some issues I have with its mechanics, has many interesting things to offer. It utilizes a unique Urban Fantasy setting, taking place in a city on a secluded continent, once ruled by the universally despised, immortal Empress. While the tyrannical monarch was killed by one of the nobles from her court, the blood-drinking demons she created, as both servants and enforcers, still roam the land, despite being considered a mere legend by the general public. Both games involve the same set of central characters, demons and those whose lives are influenced by them in the shadowy corners of the Asher city, stylized after 1920’s US but full of magic and hidden, ancient artefacts.
                Tell a Demon combines this setting with a striking, painting-like artstyle and a complex intrigue with three protagonists, the fate of whom will be decided by the player’s choices. Those choices, however, might be the single biggest issues I have with the game – with the number of them present and the ability to either pick a dialogue option or let it time out, they create a maze-like structure that only the most dedicated readers should approach without a guide. This is more of a personal preference though and other than that, the game’s complex world, eerie climate and atmospheric music are deeply enjoyable. I’d recommend Tell a Demon to anyone interested in mystery VNs that escape the usual tropes – although if you’re not sure it’ll be to your liking, it’s anyway highly advisable to read Asher first and familiarize yourself with the setting, some of the main characters and the visual style of the series.

Final Rating: Highly Recommended

Like I’ve mentioned, today's list was rather exceptional when it goes to the quality of games that got sent to me and it’s always very satisfying when I can compliment the developers that decided to share their work with me. With the sad, but somewhat expected exception of Usagiri, all these VNs impressed me with their creativity and interesting concepts. In this, they’re showcasing the best features of the EVN niche, able to overcome its small budgets and often tiny development teams through creativity and ability to escape overused tropes. I hope you’ll consider giving at least some of them a chance.

Have a great weekend everyone, and until next time!