Maggot Baits
is something of a Holy Grail of dark eroge, highly anticipated by guro
fans within the Western VN community and often hyped as the greatest
achievement of the company that produced it, Clock Up. As one the
most gruesome VNs ever produced, and quite likely the most brutal one ever brought to the West, it contains dozens upon dozens of
violent sex scenes, all accompanied by intricate CGs, with small
variations in them so numerable that they sum to nearly 2500 unique
illustrations. All of that placed in a highly-unique, modern-fantasy
setting populated by amazingly-crafted characters and tackling
interesting philosophical and religious topics. While it’s pretty
much the furthest possible thing from what I usually write about on this
blog, few games intrigued me as much as this one, particularly after my
inconsistent, but extremely interesting experience with Clock Up’s another famous title, euphoria. Everything I’ve heard about Maggot Baits
suggested that it was both more extreme and overall better than
studio’s other bestseller, and after reading it to completion, I felt
the need to share my thoughts about it in detail. Both because it’s a
pretty fascinating case of strengths and pitfalls of this breed of
eroge, and to warn those interested in it as a piece of storytelling –
while in many ways an incredible achievement, this game is extremely
hard to recommend for a “normie” reader such as myself. Why is that
exactly?
Before I go into story details, it’s most important to deal with Maggot Baits’
greatest issue – its structure and general storytelling formula. This game is,
at its core, a guro nukige and it’s incredibly dedicated to
this template. It throws h-scenes at you at very consistent intervals,
disregarding whatever might be going on in the story and sacrificing any
sense of pacing or tension so it can constantly offer a new piece of violent
hentai. Quite often, the scenes are not important for, or even directly
connected to what’s happening in the plot, pretty much pausing the whole
narrative to insert a new piece of fanservice. In this, it goes even
further than euphoria, which did a much better job intertwining
its scenes with the story and had a bit more restraint in the most
dramatic and meaningful parts of the plot. Maggot Baits even goes to the
length of adding a major side-branch in the first chapter of the story,
which is nothing but 3-4 hours of futanari porn leading to a bad ending.
All of it narratively empty and pretty much derailing your experience if you expect any kind of interesting reveals or a meaningful conclusion
within it. I still don’t understand why it was a part of the main story,
and especially inserted so early in the game, before you build any
connection to the characters involved or can understand the full
implications of what is happening in those scenes.
Maggot Baits’
possibly greatest strength lays in its characters – both “heroes” and
“villains” have complex motivations and their actions, as cruel as they
might be, are hardly ever plain good or evil
There’s
also one more crucial issue that should be made clear for anyone approaching this game simply looking for a dark, gore-filled story. The fetish-serving character of Maggot Baits means it’s full of a
very specific brand of gore – sexualized violence on female characters.
The near-immortality of the witches is a useful gimmick allowing the
game's creators to push the abuse to its logical boundaries without
killing off characters every time (although even this goes with a caveat
that rape is way more prevalent in the h-scenes than actual bloody
torture). While there’s a bit of general blood and guts, and a bit of
chuunige-style fighting, most of it is conveyed in the form of text
rather than shown in CGs. The massive focus on porn also means the
actual story content is smaller and less developed than both the length
of the game (20+ hours) and the incredible amount of visual assets would
suggest. I’ve spent hours simply skipping through h-scenes that didn’t
seem to have any plot relevance and quickly scanning through those that I
felt could offer some bits of worthwhile information or character
development, trying to get to the next story bit. While in euphoria one could argue there was some
kind of balance between the story and hentai, here all the efforts were
ultimately aimed at serving the guro porn, with the narrative being the
icing on top of it and never really prioritized. And that’s to the point
where even some guro fans might find the experience a bit overindulgent
and tedious – there’s only that much stimuli you can take in before
going numb.
At the same time, it’s absolutely impossible to argue with the game’s
production quality. The writing is excellent, including the greatest
h-scene text I’ve seen to date. While the visuals left me mostly
indifferent after a short while, despite their truly extreme and
detailed nature, the gruesome, vivid descriptions accompanying them did a
good job at keeping me uneasy. In many ways it surpassed writing of euphoria,
really focusing on the psychological dynamic of the torture scenes
rather than just absurd lines spewed by the heroines (those are still
present, but I’m not sure that part of h-scene dialogue can be done in a
way that doesn’t feel absurd to me). All of it is accompanied by
extremely unsettling and suggestive voice acting and sounds, both done
in a way that is probably hard to find anywhere outside of Clock Up
games. Music is properly gritty and dynamic, underlining the brutal and
hopeless atmosphere of the whole experience.
The game’s writing is, for the most part, stellar, even if it can’t
escape some awkward exposition and over-the-top edginess
But,
I haven’t even started on what this game is exactly about? Maybe I’m
subconsciously avoiding this part, as it’s both not easy to explain and
hard to talk about without spoilers. The general outline features
Tsunuga Shougo, a former policeman, on an extremely-bloody path of revenge against powers
controlling Kantou’s Pandemonium – a lawless city carved out of modern
Japan, infested by powerful, supernatural beings known as Disaster’s
Witches. Those apparently immortal women, unbeatable through
conventional means, are what transformed the Pandemonium into an
exterritorial den of vice and murder, populated by the worst scum this
world knows – their origins and purpose, however, are a complete mystery
to both the outside world and the witches themselves. During the game’s
plot Tsunuga’s self-destructive quest, aided by a few of the witches and most
closely connected to the one known as Carol, will (accidentally) uncover the meaning behind
the existence of Pandemonium and all the insane happenings within it.
And all of this happens with the brutal "witch hunts", capturing the
seemingly-invincible women and thoroughly testing the limits of their
immortal bodies, going on in the background.
The setup, despite relying on some tired eroge tropes (primarily “the
magic of semen”, which serves as one of the main sources of power for
the witches), is pretty awesome and the primary characters in the story
are even better. There’s little place for black and white morality in Maggot Baits’
world, with even the protagonist and the three “good” witches allied
with him committing various atrocities. At the same time, outside of
random, sadistic henchmen and thugs, there’s also no evil for the sake
of evil. Shimon, the main antagonist of the story, is a prime example of
this, having his hands in some incredibly despicable acts, but doing
all of them as part of his work towards a very surprising and arguably
noble goal. Even the other memorable villain, the brutal witch Sandy,
proves to be much more than just a sadist murdering people and hunting
her own kind for sports, despite the first impression she gives. As the
story progresses, few things in Pandemonium stay as they first appeared
to be and I found most of the twists and reveals the game offered quite
fantastic.
The
love story component of the game is both well-done and in line with the
dark, tragic nature of its setting, despite a few questionable
narrative choices
There’s
also the romantic subplot between Shougo and Carol, the thing which
earned the game its “pure love story” categorisation on VNDB. This develops between two
playthroughs: after you finish the game for the first time and reach the
first proper ending (at this point there’s just one choice in the whole
game, leading to the aforementioned futanari side-arc), you get a few
extra choices unlocked, making it possible to steer Shougo in a slightly
different direction. This allows for the troubled romantic subplot to
blossom and the game to reach its true ending – not necessarily “better” than the first one when it goes to its overall tone, but more
fulfilling from the viewpoint of the protagonist. There’s actually a
very interesting dynamic between the two endings, as the first one
introduces some extremely intriguing religious and philosophical themes,
like various understandings and meanings of love, and concludes the
story with a utopia being born out of the hell of Kantou’s Pandemonium.
For me, it was absolutely the most engrossing and thought-provoking
moment in the game – to the point that the true ending, even though it
iterated on the first one's ideas and featured a few interesting twists of its
own, felt kind of bland in comparison.
And all of this would be truly great, if not cut into tiny pieces by the
relentless stream of h-content. The game bends itself at every turn to
squeeze in additional fanservice and outdo itself in its extreme nature.
Sometimes it’s truly unique and disturbing, sometimes plain laughable
(my personal favourite being the pig sex scene from the aforementioned
futanari arc). Most importantly, though, it’s simply not worth going
through for anyone reading VNs for the story and not being specifically
interested in guro porn. I don’t regret reading Maggot Baits,
as I was simply too curious to not check it out, but it’s quite likely
the last game of this type and the last Clock Up title I’ll ever read.
And ultimately, I can only suggest avoiding those to the vast majority
of VN readers – while euphoria had its share of problems, it
compensated for it with the excellent climate and by expertly
integrating much of its h-content with the flow and leading themes of
its story. This game, on the other hand, is just a dark nukige – a damn
good one, but truly worthwhile only for the very specific subset of
readers for whom guro is a reward in itself, and the story is just a fun
bonus. If that’s you, you can grab this game without a second thought.
If not… There are infinitely better ways to spend 45 dollars and 20+
hours of your time.
Final Rating: 3/5
Pros:
+ Awesome quality of the visuals
+ Tons of CGs
+ Excellent characters
+ Great Soundtrack
+ Serious approach to its main themes
Cons:
- No consideration for pacing
- …like, none at all
- A lot of h-scenes feel forced and repetitive
VNDB page
Buy Maggot Baits on MagngaGamer Store
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