Showing posts with label JP VN. Show all posts
Showing posts with label JP VN. Show all posts

Friday, 21 February 2020

VenusBlood FRONTIER International Steam Version Review (Japanese Visual Novel/SRPG)

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When it goes to the Western market for Japanese eroge, VenusBlood FRONTIER is one of the most interesting marketing phenomena in the recent past. Belonging to a series that is most known for its corruption theme and related sexual content, it was rather brilliantly rebranded with a focus on its in-depth gameplay mechanics and the morality system which allows players to shape the fate of its fantasy world in various drastic ways. It is also a game I was highly anticipating because of its rare premise – the ability to play as an anti-hero protagonist who can either become a ruthless oppressor, or a benevolent tyrant protecting the world from destruction and terror. All this coupled with a set of goddess heroines that can be either corrupted into obedient tools, or allied with for the goal of protecting the innocent people trapped in the apocalyptic conflict, and destroying those responsible for starting it.
              The international version of FRONTIER is also a bit more than just a Western release of a classic SRPG – it is, by most measures, the definitive version of the game, with significant improvements and new content added thanks to the localisation project's Kickstarter funding. Its goal was very clearly to attract both English-speaking and Japanese players, which at the same time it makes it even more of a notable treat for the non-JP audience. High-budget games of this type very rarely appear outside of Japan, and even less often reach Steam, but the Western release involving significant improvements rather than just cuts and localisation-related glitches is borderline unheard of. 
              This doesn’t mean that the road onto the biggest PC distribution platform was without hurdles: the final version, released in late January 2020, had to make some concessions when it goes to suggestive content and language, deviating from the initial “all ages” version the studio created. However, the full 18+ version is, in the old-school fashion, available for Steam players through a free patch, and what's worth pointing out, even that version gives a convenient option for opting out of all explicit content. Just by selecting the “skip extra scenes” option in the settings you can avoid h-scenes completely, making the whole game pretty approachable to players that would rather skip the porn and focus on the core story. And in my experience, even the most “compromised” Steam version is a complete-feeling and satisfying experience. But, what exactly it has on offer and can Ninetail really hope for it to get the attention of more "normie" crowds?
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Loki’s character includes the features of a dangerous villain and a sympathetic underdog, making him an interesting and morally ambiguous lead character

VenusBlood FRONTIER follows the story of Loki, a contender to the throne of the Demon Empire coming from a shunned line of the royal family. As the son of a person branded as a traitor, he lived an insignificant life full of humiliation. Thus, when the Demon Lord announces a competition to determine his successor, Loki is the least likely person to win it. Especially because the task in hand – retrieving the Heart of Yggdrasil from the floating continent of the same name, the last land of humans defended by five powerful goddesses – would be an extremely difficult one even for the greatest of demons. For Loki, armed only with his wits, a small band of loyal servants and one barely-functioning airship, it seemed impossible. And that's even without mentioning that he would be competing directly with his four cousins, all of them commanding large armies and possessing massive demonic powers. For Loki, however, this sole occasion to reclaim his family’s status and take vengeance on those that wronged him and his parents was not something he could let slip by.
                The protagonist, in my opinion, is one of the greatest strengths of FRONTIER and perfectly plays into its themes and morality system. Loki is a person full of contradiction, having a strong sense of justice, but also being shaped both by his childhood full of resentment and the brutal realities of the demon realm, where only strength or treachery can let one survive. In the desperate quest for power, he’s willing to do almost anything as long as it serves his goals, using layers upon layers of schemes and deception to best enemies who, at first glance, would seem completely out of his league. His main scheme is by itself deeply immoral, as it involves violating and corrupting the goddesses, effectively stripping them of their free will, to create powerful servants that will let him challenge the Demon Lord. At the same time, he does not employ cruelty or violence just for the sake of it, and his ambitions are in some ways noble – he wants power not as a goal in itself, but to save his mother and claim the vengeance for his father’s death. While you can steer him either towards working for stability and prosperity of the world (under his rule) or towards ruthless conquest, his rational and cunning nature stays mostly the same: it’s simply the question of which part of his personality wins in driving his actions in the end.
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The game’s morality system and well-paced story create a good degree of emotional impact and player agency, worthy of a high-budget VN, despite the strong focus on gameplay and (originally) h-scenes

Loki is surrounded by some similarly colourful individuals, such as his personal maid and secretary Fena (who to a large extent raised him after the fall of his family and serves as his most trusted advisor), or the wolfman field commander of his army, Garm. Pretty early in the game, you also start capturing goddesses, who Loki coerces into working for him, and establishing relationships with his three female cousins, Hel, Fenrir and Jorm, that compete with him for the throne. There are several ways in which you can deal with the heroines, using the game’s interaction system. The goddesses can be corrupted and after a certain threshold, they’ll transform into evil versions of themselves, completely loyal to Loki regardless of his actions. They can also be “mingled” with and convinced to place their hopes with Loki as the only person capable of defeating the Dark Lord and preventing the world from falling into ruin.
                What is very unintuitive, to unlock romance endings for the "good" versions of the goddesses and experience the full extent of their stories, you actually have to bring them on the brink of corruption and properly resolve the interactions that result from this – otherwise, you’ll just miss most of it. Similarly, you have to quickly get on the good side of the cousins by "mingling" with them after you recruit them, otherwise, they’ll just leave your army for good and you’ll miss their (quite interesting) arcs, along with the unique story developments that are connected to their presence in the late game. FRONTIER do not really communicate these requirements properly and I’ve missed a lot of content on my first paythrough because of that. Going back to corruption, it’s, interestingly enough, sperate from the karma system that determines the ending you get. Most choices give you either “reign” (good) or “conquest” (evil) points, but all corruption and romance options are compatible with either route if you manage things carefully enough. Some combinations create clear narrative dissonance (like the vile actions committed by the corrupted goddesses in their romance endings, which can clash with your otherwise benevolent rule in “Law” ending), but the ability to create a highly-personalized path through the story is something I hoped from this game and enjoyed a lot.
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The massive number of available units, skills and mechanics influencing your armies’ performance makes place for some incredibly in-depth strategic gameplay

Gameplay-wise, FRONTIER is a little hard to get into, but offers a lot of depth in its "Strategy RPG" mechanics. This formula, fairly uncommon in Western games, involves training a whole army of units that can level up and be equipped with gear in a fashion similar to JRPGs. These units can then be organized into squads and engage in tactical, turn-based battles. There are dozens of units you can recruit during your play, including commanders such as Loki or the goddesses, who possess powerful active skills, and common soldiers and monsters that form the bulk of your squads. All of them can belong to one of 5 classes and multiple unit types (ex. human, demon, undead, flying), each variation significantly altering their ability to fight in specific positions and against particular enemies. Similarly important are their passive skills, offering often extremely powerful effects, from armor penetration to healing your party at the end of every turn. With additional factors such as terrain types, week cycle with elemental bonuses and gear further complicating things, and with lack of tooltips or easily-accessible help screens, it’s extremely easy to get confused during your early attempts to beat FRONTIER. Thoroughly studying the tutorial available form the main menu is an absolute prerequisite to playing the game with any level of competence, as it doesn’t hold your hand at all if you go straight into the campaign.
                Appropriately to the complexity of its mechanics, the game is able to offer an extreme challenge for those interested in it. Playing on medium, I was mostly able to brute-force my way through the battles without switching formations or adjusting my tactics too often. Paradoxically, my laziness at times made the game tedious, as I relied mostly on grinding levels and gear to overcome challenges. On hard, however, that kind of simplistic approach would quickly end in disaster, and the same applies to both New Game+ difficulties. Playing on easy, on the other hand, lets you experience the whole game with no pressure from the enemies and basically no danger of defeat, so it’s the perfect mode to explore alternative story routes. Going back to New Game+, it allows you to not only look for the additional challenge using your well-trained and well-geared army, but unlocks interesting modifiers and the ability to obtain gear and units you can't find on your first playthrough. This gives FRONTIER particularly high replayability for a game of this kind, despite the fairly linear structure of its campaign (outside of the order in which you initially conquer various regions of Ygdrassil and capture the goddesses). Ultimately, it can easily provide dozens of hours of quality content and I’ve personally spent more time with it than I did with any strategy game in a while.
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The overworld UI feels clunky and the infrastructure management is basic, but that lets you focus on dealing with your army and (often very demanding) battles without overwhelming micromanagement

From the point of view of production quality, FRONTIER do not stand out very much from other high-budget eroge, but it all-around solid. The biggest complaints I have are connected to the user interface and the overworld map – both look archaic and, even beyond the already-mentioned lack of info on what various stats and mechanics do, are simply not very intuitive to use. The battle screens also look a bit simplistic, with units kind of floating on the screen and, once more, some of the stats are displayed in a way that is not particularly easy to decipher. VN side of things looks much better, and even in the version skipping the vast amount of hentai CGs, the art is plenty and nice to look at. Heroine designs are pretty elaborate, sprites properly expressive, fighting scenes reasonable dynamic and flashy… Generally, everything I’d hope for from a game like this was there, the only surprise being maybe the 4:3 aspect ratio, giving the game an even more archaic feel than the 2012 original release date would justify. Also, it’s probably worth mentioning that despite its relatively-extreme erotic content, the game is not particularly bloody, with occasional macabre being mostly limited to descriptions and not visuals. The soundtrack, for better and worse, is also a rather typical affair for this type of games: quite dynamic, including full songs with lyrics that kick in during the more dramatic moments of the story and which I find near-universally distracting. It’s mostly a matter of taste though and by no definition I'd consider the music bad. The sound design and voice acting left me absolutely nothing to complain about, but that is kind of expected from a Japanese eroge on this level.
                Before I wrap up, it’d be appropriate to once more touch upon the issue of the Steam version and the modifications it includes in relation with the game’s "uncut" release. Outside of missing h-scenes, Ninetail was forced to remove some non-explicit story fragments and language that refers to sexual violence – for example, “Train” button in the interaction menu for goddesses was replaced with “Mesmerise” and some dialogue options were stripped of sexually-explicit phrases. The changes aren’t massive and honestly, in some aspects, I preferred how Steam version dealt with things, but for anyone that is sensitive about censorship, downloading the free patch from the developer’s page will restore it to full 18+ version. And ultimately, it’s something I really enjoy about this game’s release – it’s a treat to both eroge fans and those interested solely in its strategy content and the mature-themed story of conquest and politics, without leaving anyone deprived of a version appropriate for their needs. This ability to choose is often lost in the turbulent and underfunded reality of Western VN publishing, and I see what Ninetail did here as a really positive example of what you can achieve if you’re willing to cater to not just one audience group, either all-ages or 18+ oriented. And outside of my personal agenda, FRONTIER defends itself simply as a splendid piece of entertainment and I hope it won’t be the last game from this series that we’ll see published in English. Because of all these things I’ve mentioned, and to make sure VenusBlood has future on the Western market, this one is definitely worth picking up.

Final Rating: 4/5

Pros:
+ Compelling anti-hero protagonist
+ Well-paced story full of enjoyable twists
+ Decently fleshed-out karma and heroine-interaction systems
+ In-depth gameplay mechanics with high replayability

Cons:
– Dated UI with a painful lack of tooltips
– Gameplay can get grindy/tedious


VNDB Page
Buy VenusBlood FRONTIER on Steam or JAST USA Store

Friday, 8 November 2019

Maggot Baits Review (Japanese Visual Novel)

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Maggot Baits is something of a Holy Grail of dark eroge, highly anticipated by guro fans within the Western VN community and often hyped as the greatest achievement of the company that produced it, Clock Up. As one the most gruesome VNs ever produced, and quite likely the most brutal one ever brought to the West, it contains dozens upon dozens of violent sex scenes, all accompanied by intricate CGs, with small variations in them so numerable that they sum to nearly 2500 unique illustrations. All of that placed in a highly-unique, modern-fantasy setting populated by amazingly-crafted characters and tackling interesting philosophical and religious topics. While it’s pretty much the furthest possible thing from what I usually write about on this blog, few games intrigued me as much as this one, particularly after my inconsistent, but extremely interesting experience with Clock Up’s another famous title, euphoria. Everything I’ve heard about Maggot Baits suggested that it was both more extreme and overall better than studio’s other bestseller, and after reading it to completion, I felt the need to share my thoughts about it in detail. Both because it’s a pretty fascinating case of strengths and pitfalls of this breed of eroge, and to warn those interested in it as a piece of storytelling – while in many ways an incredible achievement, this game is extremely hard to recommend for a “normie” reader such as myself. Why is that exactly?
                Before I go into story details, it’s most important to deal with Maggot Baits’ greatest issue – its structure and general storytelling formula. This game is, at its core, a guro nukige and it’s incredibly dedicated to this template. It throws h-scenes at you at very consistent intervals, disregarding whatever might be going on in the story and sacrificing any sense of pacing or tension so it can constantly offer a new piece of violent hentai. Quite often, the scenes are not important for, or even directly connected to what’s happening in the plot, pretty much pausing the whole narrative to insert a new piece of fanservice. In this, it goes even further than euphoria, which did a much better job intertwining its scenes with the story and had a bit more restraint in the most dramatic and meaningful parts of the plot. Maggot Baits even goes to the length of adding a major side-branch in the first chapter of the story, which is nothing but 3-4 hours of futanari porn leading to a bad ending. All of it narratively empty and pretty much derailing your experience if you expect any kind of interesting reveals or a meaningful conclusion within it. I still don’t understand why it was a part of the main story, and especially inserted so early in the game, before you build any connection to the characters involved or can understand the full implications of what is happening in those scenes. 
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Maggot Baits’ possibly greatest strength lays in its characters – both “heroes” and “villains” have complex motivations and their actions, as cruel as they might be, are hardly ever plain good or evil
 
There’s also one more crucial issue that should be made clear for anyone approaching this game simply looking for a dark, gore-filled story. The fetish-serving character of Maggot Baits means it’s full of a very specific brand of gore – sexualized violence on female characters. The near-immortality of the witches is a useful gimmick allowing the game's creators to push the abuse to its logical boundaries without killing off characters every time (although even this goes with a caveat that rape is way more prevalent in the h-scenes than actual bloody torture). While there’s a bit of general blood and guts, and a bit of chuunige-style fighting, most of it is conveyed in the form of text rather than shown in CGs. The massive focus on porn also means the actual story content is smaller and less developed than both the length of the game (20+ hours) and the incredible amount of visual assets would suggest. I’ve spent hours simply skipping through h-scenes that didn’t seem to have any plot relevance and quickly scanning through those that I felt could offer some bits of worthwhile information or character development, trying to get to the next story bit. While in euphoria one could argue there was some kind of balance between the story and hentai, here all the efforts were ultimately aimed at serving the guro porn, with the narrative being the icing on top of it and never really prioritized. And that’s to the point where even some guro fans might find the experience a bit overindulgent and tedious – there’s only that much stimuli you can take in before going numb.
                At the same time, it’s absolutely impossible to argue with the game’s production quality. The writing is excellent, including the greatest h-scene text I’ve seen to date. While the visuals left me mostly indifferent after a short while, despite their truly extreme and detailed nature, the gruesome, vivid descriptions accompanying them did a good job at keeping me uneasy. In many ways it surpassed writing of euphoria, really focusing on the psychological dynamic of the torture scenes rather than just absurd lines spewed by the heroines (those are still present, but I’m not sure that part of h-scene dialogue can be done in a way that doesn’t feel absurd to me). All of it is accompanied by extremely unsettling and suggestive voice acting and sounds, both done in a way that is probably hard to find anywhere outside of Clock Up games. Music is properly gritty and dynamic, underlining the brutal and hopeless atmosphere of the whole experience.
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The game’s writing is, for the most part, stellar, even if it can’t escape some awkward exposition and over-the-top edginess
 
But, I haven’t even started on what this game is exactly about? Maybe I’m subconsciously avoiding this part, as it’s both not easy to explain and hard to talk about without spoilers. The general outline features Tsunuga Shougo, a former policeman, on an extremely-bloody path of revenge against powers controlling Kantou’s Pandemonium – a lawless city carved out of modern Japan, infested by powerful, supernatural beings known as Disaster’s Witches. Those apparently immortal women, unbeatable through conventional means, are what transformed the Pandemonium into an exterritorial den of vice and murder, populated by the worst scum this world knows – their origins and purpose, however, are a complete mystery to both the outside world and the witches themselves. During the game’s plot Tsunuga’s self-destructive quest, aided by a few of the witches and most closely connected to the one known as Carol, will (accidentally) uncover the meaning behind the existence of Pandemonium and all the insane happenings within it. And all of this happens with the brutal "witch hunts", capturing the seemingly-invincible women and thoroughly testing the limits of their immortal bodies, going on in the background.
                The setup, despite relying on some tired eroge tropes (primarily “the magic of semen”, which serves as one of the main sources of power for the witches), is pretty awesome and the primary characters in the story are even better. There’s little place for black and white morality in Maggot Baits’ world, with even the protagonist and the three “good” witches allied with him committing various atrocities. At the same time, outside of random, sadistic henchmen and thugs, there’s also no evil for the sake of evil. Shimon, the main antagonist of the story, is a prime example of this, having his hands in some incredibly despicable acts, but doing all of them as part of his work towards a very surprising and arguably noble goal. Even the other memorable villain, the brutal witch Sandy, proves to be much more than just a sadist murdering people and hunting her own kind for sports, despite the first impression she gives. As the story progresses, few things in Pandemonium stay as they first appeared to be and I found most of the twists and reveals the game offered quite fantastic.
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The love story component of the game is both well-done and in line with the dark, tragic nature of its setting, despite a few questionable narrative choices
 
There’s also the romantic subplot between Shougo and Carol, the thing which earned the game its “pure love story” categorisation on VNDB. This develops between two playthroughs: after you finish the game for the first time and reach the first proper ending (at this point there’s just one choice in the whole game, leading to the aforementioned futanari side-arc), you get a few extra choices unlocked, making it possible to steer Shougo in a slightly different direction. This allows for the troubled romantic subplot to blossom and the game to reach its true ending – not necessarily “better” than the first one when it goes to its overall tone, but more fulfilling from the viewpoint of the protagonist. There’s actually a very interesting dynamic between the two endings, as the first one introduces some extremely intriguing religious and philosophical themes, like various understandings and meanings of love, and concludes the story with a utopia being born out of the hell of Kantou’s Pandemonium. For me, it was absolutely the most engrossing and thought-provoking moment in the game – to the point that the true ending, even though it iterated on the first one's ideas and featured a few interesting twists of its own, felt kind of bland in comparison.
                And all of this would be truly great, if not cut into tiny pieces by the relentless stream of h-content. The game bends itself at every turn to squeeze in additional fanservice and outdo itself in its extreme nature. Sometimes it’s truly unique and disturbing, sometimes plain laughable (my personal favourite being the pig sex scene from the aforementioned futanari arc). Most importantly, though, it’s simply not worth going through for anyone reading VNs for the story and not being specifically interested in guro porn. I don’t regret reading Maggot Baits, as I was simply too curious to not check it out, but it’s quite likely the last game of this type and the last Clock Up title I’ll ever read. And ultimately, I can only suggest avoiding those to the vast majority of VN readers – while euphoria had its share of problems, it compensated for it with the excellent climate and by expertly integrating much of its h-content with the flow and leading themes of its story. This game, on the other hand, is just a dark nukige – a damn good one, but truly worthwhile only for the very specific subset of readers for whom guro is a reward in itself, and the story is just a fun bonus. If that’s you, you can grab this game without a second thought. If not… There are infinitely better ways to spend 45 dollars and 20+ hours of your time.
 
Final Rating: 3/5
 
Pros:
+ Awesome quality of the visuals
+ Tons of CGs
+ Excellent characters
+ Great Soundtrack
+ Serious approach to its main themes

Cons:
- No consideration for pacing
- …like, none at all
- A lot of h-scenes feel forced and repetitive


VNDB page
Buy Maggot Baits on MagngaGamer Store

Tuesday, 16 October 2018

Venus Blood Frontier – a normie's perspective

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Disclaimer: This post is not sponsored by Ninetail and I'm not in any way affiliated with the studio – this is simply an expression of my personal interest and support for the game

There are two days left until the end of Venus Blood Frontier translation Kickstarter campaign - a huge undertaking by Ninetail, who decided to bring to the West one of their most expansive and technically complex game, as pretty much their first step outside of Japan. One that apparently proved successful, even those the game's fate was uncertain just a week ago, before two individuals put an absurd amount of money on the table, to sponsor some custom story content - I applaud their dedication, as thanks to them, the English version has a good chance of being the best and most complete release of Frontier, something we rarely get as Western VN fans.
          But, why am I even talking about this, on my EVN blog? Why did I support this game and don't hide my excitement about it, even though it's not only a bit outside my main interest, but also, in the Japanese version, includes depictions of sexual violence that I have no interest in whatsoever? To put it as simply as possible, it's about the kind of story it tells, and the kind of choice it offers to the player. But first, a bit of a digression...
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With all Star Wars: The Old Republic's failures, it was possibly the only game that caught the fantasy of playing as a Sith, with the freedom to embrace the Empire's brutality or try to reform it
A good few years ago, a now-dying MMO called Star Wars: The Old Republic was released by Bioware, promising to be the first title of this kind to offer a deep, personalised story for every player character. As I Bioware fan, I pre-ordered it and jumped right into the action as a Jedi Knight... And dropped the game before max level, deeply bored by the gameplay and storyline. The fantasy of being the saviour of the galaxy was just as over-the-top and bland as what I've seen in hundreds of RPGs before, the flashing lightsaber and Star Wars soundtrack not being able to make it that more engaging.
          However, two years later, I came back with the resolution to check out the other side of the coin - Sith storylines. It wasn't a natural choice for me, as I abhor most "evil" choices in RPGs, never being able to follow a truly dark path. I can accept my character being harsh, or even ruthless in following their goals, but not without the underlying cause being just. In other words, I'm a huge pussy that can't harm undeserving pixels without feeling sick. What I found in the Empire storylines, however, was mesmerizing to me. With my approach, they were stories of people that found themselves in hopeless circumstances, looking for ways to go through them with some kind of honour and looking for power to change their reality for the better. The game offered freedom to conform to the expectations, becoming a murderous maniac, or subvert them and find your own way through the horrors and challenges before you, creating a perfect fantasy of being a Sith - freedom through power, with the possibility to remain relatively pure, but without constraints put on you by the Jedi Code. For me it was, and is to this day, the best role playing experience I've ever had, in the quite literal sense of the term.
Loki is never really a "good guy", but if you can steer him to become a ruthless oppressor or a benevolent tyrant who uses force to change his ravaged world for the better

What all this has to do with Frontier though? A lot, actually, as the protagonist, Loki, is in a very similar position to the Sith of The Old Republic. He's a high-ranking demon, an ancient enemy of mankind sent on a mission to conquer the last bastion of humanity. He's a villain by default, having all the means and motivation to cruelly subjugate the human lands, along the goddesses that protect them and corrupt them into willing servants (through some very non-consensual meeting with tentacles) - servants who can help him to get his revenge on the Demon King, murderer of his parents and claim the supreme rulerships over his crumbled world. Considering how weak his forces are initially, the game pretty much compels you to use all the resources at your disposal, without looking at the moral value of it all.
          It, however, also offers a different path and many choices that lets you craft your personal story and your own interpretation on what Loki is really about. Will you be a just ruler, or wreak havoc across the land? Will you corrupt the goddesses to gain powerful servants, or leave them as they are and earn their loyalty through your actions? Will you romance one of them, form a harem, or skip that part of the experience altogether? The options are... Well, not limitless, but impressive, in a way that is pretty hard to find in Western media. A compelling anti-hero, in my opinion, is an extremely rare occurrence and one that should be celebrated.
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I know keeping the goddesses pure and following the Law route strictly is not the "main" allure of the game for most, but the option to do so is in no way an afterthought or a lesser experience
And now let's address the elephant in the room. While you can imagine how I will play this game, it's not really what this series is known for in Japan or what some would consider an "intended" way to experience it. The corruption mechanic is pretty much the selling point of the Venus Blood series and the original cover of Frontier leaves no doubt that tentacle rape is its core element, part of its identity even. I'm also not sure how playable the Chaos route, normally full of such h-scenes, will be in the all-ages version of the game. However, the existence of Steam version and the way it was marketed in the West makes it possible to experience the game's storyline and impressively deep SRPG mechanics regardless whether you're ok with that kind of content or not.
         So why I'm writing all this? I do because I want you to consider supporting the Kickstarter - it's very close to the first stretch goal, with will include additional guarantees for the translation quality of the final product, including full retranslation of the trial portion of the game. This is something that will likely influence the future of this title and the possibility of other Venus Blood titles reaching the West. And above all, I want you to keep an eye for this game, which not only caters to my personal "storytelling fetish", but also seems like an great piece of entertainment that has something to offer for pretty much anyone - hardcore eroge fans, people looking for strategy RPG with a compelling narrative and even VN fans in general, considering how flexible the difficulty settings are, up to the ability skip much of the gameplay and focus on the story parts. It is something worth supporting and cheering for and I hope you'll consider giving it a chance, either now or when the English release is out.

Thank you for your time!